Games, companies, hardware, developers, virtual worlds, digital economies, and the software that can still be played. Arcade Years is the chronology; Gaming History is the larger archive.
Collections overlap by design. A Sierra record can also belong to PC history, and a Habitat record can also belong to virtual-world history.
The chronological gaming thread from Spacewar! and Colossal Cave through Sierra, Habitat, consoles, online worlds, and preservation.
Mystery House, Space Quest, Buckazoids, Sierra publications, developer interviews, SierraWeb records, and open research.
Atari, Intellivision, APh Technology, programmers, cartridges, hardware, and the early home-console business.
Apple II, DOS, Amiga, Japanese PCs, early Windows, adventure games, shareware, simulation, strategy, and game-design theory.
Atari, Intellivision, Nintendo, Sega, PlayStation, Xbox, and the changing technology and culture of home systems.
Habitat, MUDs, online identity, player economies, governance, reputation, and communities built inside networked games.
Recovered source code, interviews, manuals, reverse engineering, emulation, restored services, and playable historical copies.
Project B59 preserves the historical record while nodeB59 hosts a playable copy.
Historically significant games can be experienced across the Sierra, Atari, roguelike, Japanese arcade, classics, strategy, Intellivision, and Colossal Cave rooms.
These branches already contain primary sources, interviews, photographs, books, papers, and Project B59 research records.
Project B59 keeps the research and provenance. nodeB59 is the playable layer.